Dota 2, Vulkan, -. F1 , Vulkan, Nur unter Linux, Windows mit DirectX F1 , DirectX 12, Experimentell, auf den meisten Systemen ist. Valve hat ein neues Beta-Update für Dota 2 veröffentlicht, mit dem ein Support der neuen Vulkan-API bei dem Free2Play-MOBA Einzug hält. Das Spiel Dota 2, welches die SourceEngine verwendet, unterstützt seit Mai die Vulkan-API. Das im Mai veröffentlichte.
Vulkan (API)Künftig mit Vulkan-Grafikschnittstelle statt mit OpenGL: Die Khronos Group und Valve haben Dota 2 unter MacOS portiert, so dass das Spiel. Dota 2, Vulkan, -. F1 , Vulkan, Nur unter Linux, Windows mit DirectX F1 , DirectX 12, Experimentell, auf den meisten Systemen ist. So Valve added Vulkan support today and I enabled it and tried in game and I'm pretty sure I'm having a little bit higher fps, especially in team.
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Open it and type into the text field: "-vulkan" without "" , also delete other API launch options like "-dx11" etc, otherwise you are almost good.
Lastly we go into the steam library again and on Dota 2. There should be a list with DLCs. Select "Dota 2 vulkan support" not sure what exactly it says but this should be a good description and tick the checkbox next to it.
Then it will download the Vulkan API and after that you will just have to launch Dota 2 and see the difference for yourself. If you dont like it, delete -vulkan in launch options and the game will start normally as of before.
The first time you run with Vulkan you may experience short stutters while the engine caches shaders on disk. After playing through or watching a match, these stutters should go away.
Now, OpenGL already isn't particularly high-level, but Vulkan is even less so. Where in OpenGL, the driver managed graphics memory and thread execution for you, in Vulkan, you do it yourself.
Additionally, it's designed with very little "historical baggage" bogging it down, and with the realities of modern hardware in mind, allowing it to be used more easily in the context of multithreaded applications.
For somebody developing applications directly using the graphics API, this means more initial work to get anything on screen at all, but also more fine-grained control over everything, and less overhead from the driver, and thus, greater performance potential when you want to get a lot of things on the screen at the same time, and potentially better tooling for debugging and such down the line.
Great comment, thank you for explaining the rest. I just wanted to explain some basic things, as you don't really need to know more about Vulkan to use it, but this is definetly some more useful information!
Same to you, yours is definitely more useful if you actually want to use Vulkan, as a user. Hi, I don't have any knowledge on GPU or computer parts in general but can you tell me if vulcan support works for low end laptops?
It depends on your GPU. Low end laptops often have integrated GPUs, but that doesn't neccesarily mean anything - if it's a recent model, then with current drivers, it might.
I'm fairly sure that Intel has at least announced that they will in future drivers, for the current generation of their chips Skylake , support it.
Generally, for every chip that can do ES 3. I'm still having some difficulty understanding whether or not i should be installing this.
I tend to have issues with how smoothly the game runs when i set my video settings slightly higher than the lowest possible. Any advice would be extremely appreciated.
Make sure the game is using the discrete GPU. And there wouldn't be any harm in installing it, just see if it works better.
On a side Note API can exist for almost any 'piece of machine' not necessarily GPUs, like raspberry pi, Facebook data servers, even maritime artillery units.
I am a bot. Currently on mobile and on vacation and haven't tested it, but I think it will be better as time progresses. As the API is in-development it could become a lot more effective.
I will probably switch when Vulkan is out of beta. Might be a silly question but does running "-vulkan" have any negative interaction with "-high" since it gives dota GPU priority, I'm assuming not just wanted to check haha :P.
Just looked it up again and I dont see any reason why not, as it works similarly. Would be nice if you could report back if it worked :. Alright will do.
I run Arch with Gnome. Dota used to work fine, but at some point it broke gives fps drops few times a minute. I'll see if vulkan works on Linux, and whether it improves anything.
Running arch with KDE here and it works fine, having no issues. No crashes and graphic glitches so far. I have a problem with playing Dota 2 right now.
It always disconnects every start of the game, does Vulkan helps me with this problem? And does it makes the cpu heat faster? Your API should have no impact on your connectivity.
I imagine the difference would be so small as to be negligible, though. Right-click on the game title under the Library in Steam and select Properties.
Under the General tab click the Set launch options Close the game's Properties window and launch the game. If there is no -dx11 you don't need to do anything with that except adding -vulcan if you want to run it with vulcan.
Basically you don't need to worry about it, since if you don't know what "set launch options" is, you probably won't have anything written in it.
When you follow the steps you will see in launch options that there is a blank text field, that is how it should be when you didn't change anything in it.
Sometimes people use other launch options to launch other APIs such as DirectX 11 which is dx11 in short.
So you don't have to worry about anything as long as you follow the given steps :. Alright so you have an integrated GPU. I personally avoid integrated GPUs, so I am not sure how good they are in their ability, but definitely not on par with a normal graphics card.
But what does that mean for the end user. Like if I have a what does that mean for me. Less stress on my CPU? It improves performance on low end machines mostly, and ye sit reduces the bottleneck on lower end CPUs.
Hi there! Okay I tried launching it in Vulkan and I did everything like you said. So AMD made us legacy cards.
Gave us a sample Crimson driver but that's it. Vulkan only supports HD above with the latest Crimson edition drivers. I'm torn between buying a new card and battlepass levels.
I'm just running the game at the lowest settings so the cosmetics and terrain look shit, so better buy a new card. I got a ti for I know what Vulkan is but an ELI5 is probably in order after reading the top comments.
I never write this stuff but I'll give it a try. Your video card and your processor work together to display graphics to your screen according to how the game engine wants them drawn.
As you can expect with many parties involved lots of things can get in the way. Vulcan was designed to minimize the "things can get in the way" part of this.
It was designed to be incredibly efficient and work across a number of platforms. It is still very new and expected to be rather buggy.
It does however show a lot of promise. AMD gave Vulkan part of the technology from Mantle and let them develop it free for the greater good of the gaming community.
This whole effort, and the effort of many of these "APIs" is to become less messy and more efficient. Some APIs have fundamental problems that go back a long time.
In these cases some people feel it is better to rewrite the system from the start to possibly have a more efficient outcome.
Can I try an ELI3? Everyone here tries to summarize it but honestly nothing in the top half of the entire thread makes sense to me.
For the average player that wouldn't care to tinker around with the internals, Vulkan just means your graphics are faster, because the computer communicates faster?
You add -vulkan to launch options. You update your driver to the newest version. You run Dota 2. You see difference. If its a good difference, do nothing.
If its not, remove -vulkan from launch options and forget everything. How can I install it? And how do I use it? Once, I download it on Steam and run it in the console, will it be good to go or do I still have to do something else?
After making sure that your card is supported, check vulkan from dlc menu, add -vulkan to launch options, update to latest graphics driver.
You'll be good to go. Easiest way is to go via their website, or install GeForce Experience which notifies you of updates.
I don't know about nvidia but amd you need to manually install them as the drivers that support vulkan are still beta drivers which don't automatically update, cyborgmatt linked the latest amd and nvidia drivers in his post about the update.
Will vulkan not run properly or smoothly without them? I'm not that tech savvy but to my knowledge the drivers still need to be able to talk to the vulkan api so think of it as teaching your gpu a new language because if you don't update they won't talk properly.
Ah fair yea the latest beta and driver has the vulkan dota support but it doesn't automatically download betas.
Mine is an m17xR4, m paired with a QM. I have noticed fps increase with Vulkan. The stuttering will go after you play or spectate a whole game, its just the initial caching taking it's toll.
You're good as far as I know. I've played 2 bot matches and spectate 1 match with a restart of my comp in between. It's still there. I can't think of a reason why that would be necessary.
Can you post the results you are getting from your vconsole log? Apart from that, try turning on steam beta participation.
Though it might not have anything to do with your problem. Just try. Is this sufficient? I've turned on the steam beta.
Checked my processor and it is indeed same as yours QM. Screw formating, can never get it right. It is working as intended. If the stuttering persists, try spectating one more game.
Come back and try again when they make Vulkan more stable. Vulcan supports any processor in x86 and x architecture among many.
Which basically means any intel processor in existence as well as probably every that will come out. On the other hand m is on lower end of recommended settings, so it will probably work well, but it might not be perfect vulcan is still beta.
These are different A pplication P rogram I nterfaces. You can specify which one should be used by specifying it in the launch options - dx11, gl, or vulkan.
Experiment with the apis and find out which one is the best for you. Just make sure you have opengl dlc installed if you want to try "gl", and vulkan dlc installed if you want to use "vulkan".
Keep in mind that vulkan might not be the best option for you if you dont have the latest hardware, especially since it is now in beta.
Ultimately, these are hardware dependent features and you need to find out which is the best for your system by experimenting.
Thx mate, mostly all games running with dx, so I've never seen any OpenGL just in cs 1. From my understanding, Valve is using a new, hopefully more efficient graphics API in order to boost performance on most machines.
No, it doesn't. Standings Week 1 Week 1. May 30, - CEST. June 1, - CEST. June 3, - CEST. June 4, - CEST. June 5, - CEST.
June 6, - CEST. May 29, - CEST. May 31, - CEST. June 2, - CEST. Upper Bracket R1. Khan 0. Team Empire Hope.
June 9, - CEST. Empire Hope 2. OG Seed 2. OG Seed. Nemiga Gaming. Nemiga Gaming 0. Upper Bracket Final. June 12, - CEST.
OG Seed 1. Lower Bracket R1. NOVA 1. Family Team. June 10, - CEST. Family Team 2. Team Heroic 0. Team Heroic. June 8, - CEST. Lower Bracket R2.
Khan FF. June 11, - CEST. Khan forfeited the match due to roster changes.Dota 2 unterstützt nun die Vulkan-API. ComputerBase hat erste Benchmarks auf einer GeForce GTX Ti und einer Radeon R9 Fury X. In der Steam Bibliothek Dota2 auswählen und die Eigenschaften öffnen; Unter dem Tab DLC den "Dota 2 Vulkan Support DLC" auswählen. Dota 2 unterstützt ab sofort auch die Vulkan-API. Um die alternative Grafikschnittstelle nutzen zu können, muss zunächst ein DLC. Künftig mit Vulkan-Grafikschnittstelle statt mit OpenGL: Die Khronos Group und Valve haben Dota 2 unter MacOS portiert, so dass das Spiel.